Loïc Ciccone


I obtained my doctorate degree from the Computer Graphics Laboratory of ETH Zürich in 2019, under the supervision of Prof. Robert W. Sumner. My PhD focused on the creation of intuitive tools for the control of 3D animated scenes.

In April 2019, I joined Verity Studios as a Drone Show Choreography Programmer. There, I am using my knowledge of animation techniques to implement the coordinated dance of a multitude of drones, as well as create the tools that would enable any artist to create their own drone choreography.

My résumé

Demo Reel 2018


Tangent-Space Optimization for Interactive Animation Control
Loïc Ciccone, Cengiz Öztireli, R. W. Sumner
In Siggraph, 2019

Multi-Reality Games: an Experience Across the Entire Reality-Virtuality Continuum
Loïc Ciccone*, Llogari Casas*, G. Çimen, P. Wiedemann, M. Fauconneau, R. W. Sumner, K. Mitchell
In Proc. of the ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI), 2018

PuppetPhone: Puppeteering Virtual Characters Using a Smartphone
Raphael Anderegg, Loïc Ciccone, Robert W. Sumner.
In Proc. of the 11th ACM SIGGRAPH Conference on Motion Interaction and Games (MIG), 2018

Authoring Motion Cycles
Loïc Ciccone, Martin Guay, Maurizio Nitti, Robert W. Sumner.
In Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), pp. 8:1--8:9, 2017

Flow Curves: an Intuitive Interface for Coherent Scene Deformation
Loïc Ciccone, Martin Guay, Robert W. Sumner.
In Proc. of the 24th Pacific Conference on Computer Graphics and Applications, pp. 247--256, 2016

Teaching Assistant

Spring 2018   Game Programming Laboratory
Spring 2017   Game Programming Laboratory
Spring 2016   Game Programming Laboratory
Fall 2015   Introduction to Programming